My proper tabletop gaming life started
out when I was 11 or 12 years old with Warhammer 40k 2nd
edition. A friend I knew from Judo training had bought the game and I
played it a couple of times at his house. I was intrigued by these
“game rules” for “toy soldiers”, as I was an avid collector
of 1/72 historical miniatures (mostly pre-20th century).
My previous “wargames” with the little toy soldiers and legoes
(knights and pirates) were either a variant of H.G. Wells' “little
wars” (which I did not know existed at the time) using the cannon
from lego pirates or shouting matches about which figures could and
could not be killed. The dice mechanics of WH40k piqued my
imagination, and soon celts and romans were at war using a simple
homebrew system I cooked up from what I could remember of the 40k
rules. My brother and a friend joined these games, but it still was
not perfect, as “my game” was quite bare-bones, and not written
down, so rules disputes took the place of “he's dead-no he is not”.
Then I went to High School, which
happened to be near the store that sold Games Workshop products and
magic the gathering. Here I picked up the “introductory booklets”
of the game, and eventually started a Warhammer Fantasy army (Empire)
and played the game for most of my high school years, which spanned
5th and 6th edition. Fun times. I especially
liked campaigns and also dabbled in Mordheim, using the
pre-publication article series of White Dwarf.
In my senior high school year I joined
another friends Warhammer Quest campaign. This group played it very
much as a proper roleplaying game, and it was my first real
experience with fantasy roleplaying games since a children's magazine
game about a brave ladybug-knight and “the treasure and key” MB
game. I loved it. Later we played a multi-GM WFRP campaign which ran
about 5 years or so, until some of the guys wanted to do something
different- Science Fiction rather than fantasy- and we switched to
Cyberpunk 203x (3d edition... despite my efforts to have everyone
choose 2020 instead). This game was way crunchy and quite rules heavy
and we never really got into it. It took about 3 sessions of
stammering GM's grasping for rules and flicking through the rulebook
and grumbling inpatient players to call quits on Roleplaying
altogether. Bugger.
Still, a small number of people of this
group still had interest in gaming table top adventures, and one of
my mates joined a Belgian D&D group he knew from an internet
forum and on occasion we have “forum meets” at his house were my
mate and I run WFRP or the Belgians bring out D&D.
But this blog will not be about those
games, classic and cool as they are. Rather, I want this blog to be
about using the original edition(s) of my first rules system,
Warhammer Fantasy, as a roleplaying game, tracking my course to
collect, streamline and codify what can be construed as Oldhammer
Volume 3: characters.
Why? You may ask...
well, because I still like the basic
warhammer system, especially the combat rules, and have been inspired
by the OSR movement of bothe D&D and Warhammer/WH40k:RT. What
strikes me about Oldhammer though is that it's only about the Battle
rules, and I find a void when it comes to using the rules as
originally envisioned: a Roleplaying game which can be used for
mass-combat.
I thought some WH40k:RT blogs might
have some RPG campaigns using the 1st edition rules... not
so, and no one seems to play the original warhammer rules (1st
edition: warhammer the mass combat fantasy roleplaying game)... this
void I'd like to fill, and I have good hopes I can have some gaming
done with the 1st edition rules. I have always been more
of a “story” gamer in Warhammer than a competitive player, and
the RPG's I played fed onto that. Still, I like the WFB combat system
and I am intrigued in it's use as RPG. Especially as RPG that can
scale-up to mass-combat without additional rules or extra maths to be
performed.
Using the Warhammer Combat system as
written, rather than turning it into Mordheim/Necromunda will also
mean that RPG-scale skirmishes (up to 10 models per side) can be
handled in a short period of time compared to other RPG's which track
hit-points, or Mordheim/Necromunda who use a simplified injury
system.
Over the course of the next few blogs,
I will dissect Warhammer Fantasy Battle as roleplaying system, mainly
concerning character generation, character abilities and experience.
The end result should create a simple yet elegant expansion for
Oldhammer fanatics to use the Oldhammer rules as RPG and to take a
simple fighter, wizard or thief to become the general of a Warhammer
Army.
A few parameters for this expansion I
have already decided on after some experimentation and draft versions
of the envisioned “system”:
I will use the Oldhammer stat-line
as presented in 2nd and 3d edition WFB (and WH40K:RT) as
is. This means all characteristic values and using the same scale as
the battle game.
A character's characteristics
profile should be the main source of what a character can or cannot
do. Skills and Special abilities will be limited Wizards will of
course use spells, thieves can do some tricks and fighters might get
a selection of optional special rules such as frenzy or specialist
weapon use, but aside from that, anything can be attempted by any
character, the chance of success based on a character's style,
description or background.
I want random characteristics
generation. For me, that is important in an RPG. I have already
tried a few variants, but have as yet only come up with a good
system to generate Personal Characteristics (LD, INT, CL and WP)
The number of character classes
should be limited, maybe even to the original two (fighter and
wizard) of WTMCFRPG, as characteristic scores guide characters into
a certain style of play.
Character advancement will for the
majority be Characteristics advancement, though wizards will of
course be able to learn spells and advance in Mastery level. I am of
a mind to connect Thieves' skills to Initiative and Coolness, rather
than it being some kind of spell.
Playable races will at first be
Humans, Dwarves, Elves and Halflings.
The 1st edition Injury
Table will be used as presented, with some minor adjustments at
most.
1st edition advanced
rules will be featured.
So, there you have it. For the next few
posts, I will take you through the bits that interest me in 1st
ed. WFB (WTMCFRPG) as RPG system.